Death Location Timeline Across Ranks and Maps
When During a VALORANT Round Do Players Actually Die?
A heatmap shows where players die but not when. This report adds the time dimension to the same 40.33 million death positions from 260,846 European competitive VALORANT matches, splitting them by side and playing them back across the 90-second round timeline.
- Each timeline aggregates a sliding 6-second window of round time, advancing one second per frame, so a full 90-second round plays back in a little over ten seconds at 8x realtime.
- Deaths are attributed to attackers or defenders separately, then normalized per video, so attacking and defending death patterns are directly comparable within a single timeline.
- Timelines are published for all 12 maps across 8 rank brackets, giving 96 separate per-map, per-rank death timelines.
- Rank divisions are grouped in threes (Iron 1-3, Bronze 1-3, and so on), with Immortal and Radiant combined into one top bracket, matching the companion heatmap report.
Sample: 260,846 EU competitive matches, Iron through Radiant, February to July 2026. Positions and round times come from official VALORANT match detail records.
A heatmap shows where players die. It doesn't show when. This report adds the missing dimension: the same 40.33 million death positions from 260,846 EU competitive matches (Iron through Radiant, February to July 2026), now split by side and rendered as a video per map and rank division. It's a companion to the static heatmap report, trading the full-round aggregate for a look at how the fight actually moves.
Each video uses a sliding 6 second window of round time, advancing one second per frame and played back at 8x realtime, so the full 90 second round unfolds in a little over ten seconds. Deaths are attributed to attackers or defenders using the same positional data as the heatmaps, then blurred and normalized independently per video, so intensity is comparable across time and between sides within one video. Divisions are grouped the same way as the heatmaps: Iron 1-3, Bronze 1-3, ..., with Immortal and Radiant packed into one top bracket.
